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Berusky II

About the game

Berusky II (Bugs Escape 3D) is our second finished project. We adopted the idea and the basic logical building blocks of the game from the first part. The technical processing, however, has seen major changes since the first part. The entire game takes place in a 3D environment which brings along many advantages. In addition to arbitrary turning and level zooming, the main advantage is especially the new structure of logical plots which, thanks to the 3D technology, happen in space.

The practical meaning of this for the players is that the game can be much more difficult in the last levels than the first part while being much better arranged as even very difficult logical tasks can be squeezed into a relatively small space.

In comparison to the first part, new logical elements, a simple linear story accompanied by comics series, various 3D environments, water surfaces and others have been added. The hardware requirements are not so high, the game can run with almost all details even on an old graphic chip such as Nvidia Riva TNT2.

The game was published in the Czech Republic, ex-USSR and Poland by Cinemax.


Open source version

A free, open source version of the game is available. It only runs on Linux right now. If you're interested, you can help us with other ports.

The latest stable version Berusky2-0.12.tar.gz and Berusky2-data-0.12.tar.xz are also available as:

You may also get a Berusky II Original Soundtrack. All tracks were composed by Martin Linda and are available under Creative Common BY-SA.

Commercial Windows version

The original version has been released in Czech by Cinemax. There are some stuff available for download.

Patch 1.5 for Berusky II (Czech, Windows)

Berusky II Demo (Czech, Windows)
Patch 1.5 for Berusky II Demo (Czech, Windows)

Recent development

An open source version of Berusky2 is available.

Latest development is done by Asher Gordon at

The changes are mirrored at

Berusky II git repo
Berusky II Wiki page

If you have any issue please file a ticket at github or drop a mail to


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Game screens